Vol. 2 No. 5 (2024)
Open Access
Peer Reviewed

Development of Digital Literacy Tools in the Implementation of Science, Technology, Engineering, Art, and Mathematics (STEAM) Learning for the Implementation of the Independent Curriculum for Children Aged 5-6 Years

Authors

Hafizzaturroyani , Muazzar Habibi , Fahruddin , Darmiany , Sri Subarinah

DOI:

10.47353/ijedl.v2i5.137

Published:

2024-05-30

Downloads

Abstract

This research aims to describe the development of digital literacy tools in the implementation of science, technology, engineering, art and mathematics (STEAM) learning for the implementation of the Independent Curriculum. The type of research used in this research is development (Development research) which aims to produce a product. The development research procedure used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique used in this research is a non-test instrument consisting of instrument validation sheets, feasibility sheets, effectiveness and usability of devices, interview sheets, observation sheets. Data analysis techniques are used to determine the feasibility, usefulness, and effectiveness of digital literacy tools. The research results of the digital literacy tools developed are very valid and reliable, so they are suitable for use in STEAM learning for implementing the independent curriculum for children aged 5-6 years. The digital literacy tools in STEAM learning that were developed are effective for use with children aged 5-6 years in the very high category. The digital literacy tools in STEAM learning that were developed are included in the very practical category based on the learning implementation observation sheet and teacher questionnaire.

Keywords:

digital literacy STEAM learning independent curriculum

References

Achmad, (2022). Analisis kurikulum merdeka dalam satuan pendidikan anak usia dini. Jurnal Bunga Rampai Usia Emas, 8(2), 120. https://doi.org/10.24114/jbrue.v8i2.41596.

Imamah, Z., & Muqowim, M. (2020). Pengembangan kreativitas dan berpikir kritis pada anak usia dini melalui metode pembelajaran berbasis STEAM and loose part. Yinyang: Jurnal Studi Islam Gender Dan Anak, 15(2), 263–278. https://doi.org/10.24090/yinyang.v15i2.3917

Maharani, C., & Zulminiati, Z. (2021). Implementasi Metode Steam di Taman Kanak-Kanak. Jurnal Family Education, 1(3), 1-10.

Munawar, M., Suciati, S., Saputro, B. A., & Luthfy, P. A. (2023). Evaluasi Program Literasi Digital di PAUD Melalui Robokids STEAMCoding Game. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(2), 1846-1867.

Nasrullah. (2017). Pemahaman Guru PAUD Tentang Pembelajaran Berbasis STEAM dengan Penggunaan Media Loose Parts di Desa Bukit Harapan. JECED: Journal of Early Childhood Education and Development, 3(1), 47–52. https://doi.org/10.15642/jeced.v3i1.995.

Nurussakinah. (2021). Motivasi dan Kemandirian pada Mahasiswa Baru. Al-Hikmah Jurnal Agama dan Ilmu Pengetahuan 18(1): 21-35.

Sa’ida, N. (2021). Implementasi Model Pembelajaran Steam Pada Pembelajaran Daring. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan Dan Hasil Penelitian, 7(2), 123–128.

Septiani & Kasih. Analisis Unsur Art Pada Pembelajaran Steam Untuk Anak Usia Dini. JPG: Jurnal Pendidikan Guru, 1(3), 135. https://doi.org/10.32832/jpg.v1i3.3284

Siregar, Sofyan. 2014. Statistik Parametrik Untuk Penelitian Kuantitatif. Jakarta: Bumi Aksara.

Trimuliana, I. (2023). Pengenalan literasi digital pada anak usia dini. Paudpedia. Direktorat PAUD. https://paudpedia.kemdikbud.go.id/galeri-ceria/ruang-artikel/pengenalan-literasi.digital

Yusuf, Y., & Jufri, A. W. (2023). Evaluasi Program Gerakan Literasi Sekolah (GLS) Di SMP Negeri 17 Mataram. Berajah Journal, 3(4), 649-660.

Author Biographies

Hafizzaturroyani, University of Mataram, Indonesia

Author Origin : Indonesia

Muazzar Habibi, University of Mataram, Indonesia

Author Origin : Indonesia

Fahruddin, University of Mataram, Indonesia

Author Origin : Indonesia

Darmiany, University of Mataram, Indonesia

Author Origin : Indonesia

Sri Subarinah, University of Mataram, Indonesia

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Hafizzaturroyani, H., Habibi, M. ., Fahruddin, F., Darmiany, D., & Subarinah, S. . (2024). Development of Digital Literacy Tools in the Implementation of Science, Technology, Engineering, Art, and Mathematics (STEAM) Learning for the Implementation of the Independent Curriculum for Children Aged 5-6 Years. International Journal of Education and Digital Learning (IJEDL), 2(5), 63–72. https://doi.org/10.47353/ijedl.v2i5.137

Similar Articles

1 2 3 4 5 6 7 > >> 

You may also start an advanced similarity search for this article.